Wednesday, November 27, 2019
Sunday, November 24, 2019
How to Deal With Discipline Problems in the Classroom
How to Deal With Discipline Problems in the Classroom Discipline problems challenge most new teachers and even some veteran educators. Goodà classroom management combined with an effective discipline plan helps keep bad behavior to a minimum so the entire class can focus on learning. Classroom rulesà must be easy to understand and manageable. Make sure that you dont have such a large number of rules that your students cant consistently follow them. Set an Example Discipline starts with you. Begin each class period with a positive attitude and high expectations. Itll help create a positive learning environment. If you expect your students to misbehave, they probably will. Come to class prepared with lessons for the day. Reduce downtimeà for students to help maintain order. Work on making transitions between lessons smooth. For example, as you move from whole-group discussion to independent work, try to minimize the disruption to the class. Have your papers ready to go or your assignment was written on the board so you can move quickly through the process. Many disruptions occur in transitional times during lessons. Be Proactive With Discipline Problems Watch your students as they come into class and look for signs of discord. For example, if you notice a heated discussion before class starts, deal with it then. Give the students a few moments to work things out before you start your lesson. Separate them if necessary and try to gain agreement that during your class period at least, they will drop the issue. Post a discipline plan that you follow consistently to govern student conduct. Depending on the severity of an offense, this should provide a warning or two before formal punishment. Your plan should be easy to follow and cause minimal disruption to your class. For example, first offense: verbal warning; second offense: detention with the teacher; third offense: referral. Use humor when appropriate to diffuse touchy situations. For example, if you tell your students to open their books to page 51, but three students are so busy talking with each other that they do not hear you, resist the urge to yell. Smile, say theirà names and ask them calmly to please wait until later to finish their conversation because you would really like to hear how it ends but you have to get this class finished. This should get a few laughs but also get your point across. Be Firm But Fair Consistency andà fairnessà are essential for effective classroom management. If you ignore disruptions one day and come down hard on them the next, your students wont take you seriously. You will lose respect and disruptions will probably increase. If you appear unfair in how you enforce the rules, the students will resent you. Address disruptions with in-kind responses. In other words, dont elevate disruptions above their current significance. For example, if two students keep talking in class, dont disrupt your lesson to yell at them. Instead, simply say the students names and issue a verbal warning. You can also try asking one of them a question to bring their focus back to the lesson. If a student becomes verbally confrontational, remain calm and remove them from the situation as quickly as possible. Do not get into yelling matches with your students. And do not bring the rest of the class into the situation by involving them in the disciplinary process. Prioritize Safety When a student becomes visibly agitated, you must maintain a safe environment for the other students. Remain as calm as possible; your demeanor can sometimes diffuse the situation. You should have a plan for dealing with violence that you discussed with students early in the year. You should use the call button for assistance or have a designated student get help from another teacher. Send the other students from the room if it appears they could get hurt. If a fight breaks out in the classroom, follow your schools rules concerning teacher involvement as many administrators want teachers to stay out of fights until help arrives. Keep an anecdotal record of major issues that arise in your class. This might be necessary if you are asked for a history of classroom disruptions or other documentation. Most importantly, let it go at the end of the day. Classroom management and disruption issues should be left at school so you have time to recharge before coming back to another day of teaching.
Thursday, November 21, 2019
Management and Leadership in Higher Education Essay
Management and Leadership in Higher Education - Essay Example To be able to achieve this, it is necessary to have a way to measure the quality of service in order to ensure that this can be used in order to compare how quality of service is improving. Above all, the most important thing in implementing continuous quality improvement as a way to achieve overall quality of service is to educate and sensitise the employees about the need for quality management. While most medical staff has an inherent desire to take care of their patient. In this regard, the issue is not about the employeeââ¬â¢s duty to serve the customers but actually the fact that the quality of service has to be continually increased. According to McLaughlin and Kaluzny (2006)4, the nature of quality is that if it is not improving, it is deteriorating and, therefore, it is necessary to make sure that the quality of service in any healthcare institution is well monitored and continually improved. Once all the players understand this, it becomes even easier for quality to be m anaged and made easier. As Chalice5 (2007) says, using the continuous quality improvement strategy is the best way to guarantee that the hospitals will be able to benefit from the improved quality in patient care delivery. Using Software to manage collaboration and quality management Just like many other businesses healthcare organisation are realizing the need for using software technology as a way to improve the quality of service and also increase customer service6. There are a number of dentistry software, which is geared to help dentists and their staff to be more productive, to better manage their finances and to increase the quality of care to their patients. In a modern world, software is not a choice for many businesses... This paper approves that this means, only one important thing, that the department should be able to have a good priority settings in order to help in making sure that it is able to utilize the resources in the most economical way. This will, however, also require the leader to collaborate closely with employees in order to understand their needs. Leaders should not just assume that they know what is best for their department and what the priority is; they should work with their juniors in order to understand what their juniors need and what they want in order to make sure that every need is well captured. Doing this will also motivate the employees and make them feel that they work environment issues are being addressed in the right way. Managers should combine a number of leadership strategies in order to make sure that they are able to achieve the highest quality. This essay makes a conclusion that many have turned to strategies such as continuous quality improvement in order to overcome the various challenges and hurdles, which are present in the industry especially due to the nature of the industry. This combines together with other strategies such as working together with the community and collaborating with patients and their families will be a good way to make sure that the dentist department is able to serve the needs of their patients and those of the community at large in a way that guarantees quality. The most important thing to note is that in managing quality in a hospital setting, the issue at stake is not how to maintain quality, but how to continually improve the quality.
Wednesday, November 20, 2019
Turbidity and solids determination Lab Report Example | Topics and Well Written Essays - 750 words
Turbidity and solids determination - Lab Report Example The standard technique for the turbidity determination is focused around the Jackson candle turbid meter. Estimations made utilizing the candle turbid meter are focused around the way light goes through a suspension that worthy motivations the picture of the fire to vanish. The more drawn out the light way; it brings down the turbidity (Letterman 26). Estimations utilizing this technique are accounted for as a part of Jackson Turbidity Units or JTU. The nephelometer, or business turbid meter, is an alternate basic strategy, which analyzes the power of light scattered by the example under characterized conditions with the force of light scattered by a standard result under the same conditions. The higher the force of scattered light, the higher the turbidity. Estimations made utilizing this strategy are recorded within Nephelometric Turbidity Units or NTU. Complete solids allude to the matter or buildup that remaining parts after vanishing and drying of water test. Lt incorporates suspended solids that could be separated out, and the disintegrated solids that pass through the channel. Settleable solids are those suspended solids that will settle out by gravity under tranquil conditions. Volumetric and gravimetric tests could be utilized to focus the bit of the solids that are settleable-Gravimetric investigation is frequently utilized for the determination of solids. This includes cautious weighing of channels and dishes previously, then after the fact example sifting and drying (Letterman 50). Tests must be precisely measured, weighed and recorded with a particular end goal to acquire compelling results. The turbid meter was turns on and let to warm for 15 minutes. Checking was done on the turbid meter using the standards in the black cases near the instrument. The appropriate range was selected beginning with a higher range. Filled the sample vial with a well-mixed
Sunday, November 17, 2019
Improvements to the Correctional System Assignment
Improvements to the Correctional System - Assignment Example Effective training will help in the realization of these professional principles. Training on effective correctional interventions may allow the prison staff to understand the most professional way of handling inmates. The training might involve correctional system orientation that allows inmates and prison wardens to adopt objectives, social norms, effective interactions, and acceptable practices. The training can also equip the parties with effective communication skills that will foster effective interactions, cross-cultural communication, and professional reporting. Other training may involve the management of inmates and address inmate behaviors and issues that arise in the facility. The training will enable the prison staff to manifest professionalism and integrity in addressing inmatesââ¬â¢ issues. Ultimately, the training may revolve around corrections safety and security. The prison staff will gain knowledge on how to maintain a safe and secure environment that will help in eliminating physical, chemical, and biological hazards in the facility. Moreover, correction systems can enhance professionalism by adopting ethical and moral principles in correction facilities. Ideally, maintaining ethics and morality in a correction facility is very challenging. However, correction systems can design and adopt an effective code of ethics that will govern the behavior and interactions between the inmates and prison staff like police guards. The code of ethics will professionalize correctional interventions, correctional decisions, and interactions between the inmates and prison staff. Moreover, the code of ethics will ensure that inmates act ethically and morally towards fellow inmates that will foster the idea of rehabilitation.à Ã
Friday, November 15, 2019
Developing High Quality Multimedia Products
Developing High Quality Multimedia Products Introduction: The increasing development of computer science including the web design in parallel to the huge revelation of media has resulted to an increase in multimedia content at the final product presented to the user (Martin Lynch, 2003). From this statement, we can immediately see the important role the multimedia is playing in our lives. We can hardly find a business product or a technical application that does not contain a multimedia content at the user interface level, in this paper we will be stating the best approach and methodology for Creating a high quality multimedia product with successful user interface. This methodology consists of including some important phases in the development process such as : Quality assurance, risk management and validation and verification, in order to get a maximum quality product ( sherwood Rout , 1998 ) and a content that is not noisy. Furthermore, to reach this objective, developers are obliged to consider the Human Computer Interaction discipline, in order to get interactive computer systems for human use (Hewett et al, (n.d.)). Concerning the evaluation of the final product, the multimedia interface needs to be evaluated on its usability and its purity, simplicity and beauty (Martin, Bolissian pimenidis, 2003). To recapitulate what we have said above, multimedia industry is facing many problems, such as ââ¬Å" Noise ââ¬Å" , developers are obliged to follow the a methodology and take in a serious consideration the human computer interaction discipline in order to overcome the bug of ââ¬Å" Noisy multimedia product ââ¬Å". Multimedia The first question one may ask when we talk about multimedia is, What is Multimedia ? Multimedia is, In short, the usage of different form of media put together in one seamlessly combined context. However, the definition of this word has been a problematic issue among scientists; the artists see it as a means of expression, a way of transmitting the information to the others. Whereas technologists have defined the word ââ¬Å" multimedia â⬠as a group of means that let the media to be obtained, represented, delivered and displayed. ( Mckerrow, 2005 ) . Multimedia has become a big essential part of our daily lives, as practically all types of information we exchange are categorized under multimedia from music to Tv to presentations to magazines to web sites. Multimedia development has been in permanent growth, this important field in the information technology incorporates expertise and knowledge from software engineering, business environment and the multimedia interface; In oth er words, multimedia is involved in the fields of computers, communications and the media. Having defined multimedia, let us now talk about a key factor in designing high quality multimedia products. Human Computer Interaction ( HCI ) Human Computer Interaction can be defined as the science concerned with the ââ¬Å" plan and design ââ¬Å", evaluation and implementation of computer systems that have user interface (Hewett et al, (n.d.)). The multimedia user interface has a very important role in deciding whether the multimedia content has been successful or not, because if the interface is usable and elegant the multimedia application will be achieving a big part of its objectives , such as being noiseless. Evaluation of multimedia products As multimedia is a vast domain and is involved in all domains, the evaluation of multimedia applications has never been an easy task, there are different aspects to look at when measuring the success of any multimedia application, for instance, the designer has to look to the business aspect and see whether his product is still demanded by customers, and does his product still meet all the requirements. In the visual design or web sites, success lies under the leanness concept (Martin, Bolissian pimenidis, 2003). The evaluation of multimedia product is hard and needs a structured framework, one should follow the coming framework to get his product well evaluated: Does the project accomplish the task was designed for ? Is the user happy with it ? Is the application reliable ? Is the application complete ? Can the user interact with the application in the best manner ? Can the system respond to any sudden changes ? Are the users served with only the exact requested information ? Can the system respond to all the stakeholders requirements (Martin, Bolissian pimenidis, 2003). Another important notion in the evaluation of a multimedia product is the term ââ¬Å" Quality Of Service ââ¬Å" ( QOS ). With the ââ¬Å" Quality Of Service ââ¬Å" we can measure how high quality is the multimedia application. According to Vogel et al ( 1994 ) Quality of service is those parameters of a multimedia application that influence the presentation of the content of the multimedia system to the user. In short, Quality of service is the customers satisfaction with the multimedia product. To sum up, The evaluation of the multimedia application and the Quality of service, which shows the users satisfaction with the product, are very important for the developers to design a high quality multimedia systems. Noise Noise is the first enemy of multimedia products producers, as it is very hard to control and it is unexpected problem. To ensure that our multimedia application is not noisy or to get a high quality product we, as developers, have to follow a structured methodology for multimedia systems development. Before we get into this methodology, let us see what noise is, and what existing solutions are to have noiseless multimedia content. In general, noise is known in the electronic and telecommunication field, when transmitting some data in a telecommunication system using a wire, we call any loss of data that may occur, Noise. The piece of information to be sent is ciphered and then sent to its destination ( the user for instance ) when it is received the data is deciphered and then read, any difference between the source message and the resulted message is due to the data loss and it is called ââ¬Å" Noise ââ¬Å" . To make sure that the data received is the same as the original one, computer programmers have added some codes that detect and correct errors to the original message (Martin Lynch, 2003). This solution seems to be effective and successful as it is still being used by telecommunication peoples and networking programmers. But what about Noise in multimedia ? ? ? which is more complicated to get rid of. In multimedia information systems and multimedia product, Noise can be defined as any inappropriate piece of information or content that is received by the user with regard to the content, structure of display, time of display, accuracy and in functionality and navigation. Basically , Noise occurs when the usability rules are not taken in consideration (Martin Lynch, 2003). Having defined noise, now, developers need to have a scale so that they can know at what extent their products are noisy or are noiseless, Martin Lynch,( 2003) have done it for us, Here is the recapitulation of their nice work : At first, multimedia is involved in a wide context. To well evaluate multimedia product we need to consider users opinion and do not be satisfied only by the view of visual designers and human computer interaction (HCI) designers. To know how noisy your multimedia system is, you must know the profile and the requirements of all the stakeholders. The system should adhere to the usability rules required by the stakeholders in term of meeting the objectives the system was designed for, with consideration to the computing infrastructure and the location where the multimedia system is operating. The framework for evaluating Noise in multimedia product: Stakeholders : does the system provide the users with only the needed information ? Visual design : is the user interface nice? Usabilty : is the multimedia system easy to use ? Information : is the data given correct ? is it on time ? is it the needed information ? Fit with computing devices : do the computing infrastructures give the results needed with the needed details ? Location : do the infrastructures of the system work in all the places. The need for a methodology to avoid ââ¬Å" Noise ââ¬Å" in multimedia products Multimedia industry is growing more rapidly than expected, high quality product and the gain of the users satisfaction has become now a prime consideration. To reach those objectives, developers must create noiseless multimedia systems. Before, the problem was in the method of production and in the way of thinking of developers and designers, as they used to look to what is being developed rather than looking to how is being developed ( sherwood Rout , 1998 ) . Recently, Multimedia producers have defined a methodology for the development of the multimedia products which leads to a Pure and Simple interface that are ââ¬Å" noiseless ââ¬Å" . Developers can benefit from adopting this well defined approach and a rigorous methodology many advantages such as : the quality of the product will be improved, and the staff will be guided and supported by templates and exemplars ( sherwood Rout , 1998 ) . Brief description of the methodology : The structured approach explained above, can be a benchmark which will help in the increase of the productivity and the quality of the multimedia product ( sherwood Rout , 1998 ) . This methodology brings some innovating ideas and tools. It brings new models of practice and it provides the staff of a multimedia project with templates and models which can be used to create a high quality multimedia products. This methodology, as Sherwood Rout ( 1998 ), have stated, includes six phases of multimedia development: Initiation : during this phase the general planning is done. Specifications : during this phase they test the feasibility and the usability of the Project. Design : during this phase the stakeholders are defined, and solution to perspective problems are found. Production : during this phase the final product will be finalizing. Review and Evaluation : during this phase a critical examination of the final product is done. Delivery and Implementation. during this phase the client is introduced to accept and sign the agreement to finalize the product. The power and the strength of this method is the incorporation of the quality assurance throughout all the development phases, which is a new way and very efficient one to get a noiseless product. Each phase of the previous ones, is divided into three main activities: Development Management : deal with legal issues and risk management Support : quality assurance , validation and verification. Further Issues : Well evaluate the multimedia product and well design it following a structured methodology, is the solution to design noiseless multimedia products. This is what we have given to the readers through this paper. But the problem with this solution is it is just a theoretical process in which the successful result does not follow in all cases. Because in the practical world nothing is perfect, bugs and mistakes have always existed. So in multimedia world also nothing is perfect ( noiseless ). I suggest that rather than trying to develop noiseless multimedia products, developers should try creating applications in which noise is minimized. It is better for both the user and the producer. Conclusion : The multimedia product has been evolving without cease in the last years due to the big importance of this field in the information technology. To have better multimedia systems, developers have to design carefully by including in this process many important points. The most important factor in designing not noisy multimedia product is to follow the structured methodology discussed above. Furthermore, producers or developers should think in the interface of the Human Computer Interaction and work out to develop a usable interface and aesthetic application. In my opinion, I see that if the usability rules are adhered, the developers will have a big step to reach their goal to create ââ¬Å" Noiseless ââ¬Å" multimedia application. But as we know multimedia is a vast domain and the main problem that developers are facing is : The perfect noiseless multimedia product can be developed only theoretically, as in the practical world we, always have some unwanted and unexpected errors and b ugs that make the system noisy. Now, its we who ask this question : ââ¬Å" can we perform such applications in the real word ? ? ? ââ¬Å". References: Hewett, Baecker, Card, Carey, Gasen, Mantei, Perlman, Strong and Verplank (2008), ACM SIGCHI Curricula for Human-Computer Interaction content available at : http://sigchi.org/cdg/cdg2.html#2_1 Martin, S., Bolissian, J., Pimenidis, E., (2003) ââ¬ËPURE and SIMPLE: a framework for the evaluation of Multimedia products School of computing and technology, university of east London,Uk Martin, S. and Lynch, J., (2003) ââ¬ËVISUAL: a framework for the evaluation of visual ââ¬Ënoise in multimedia interface School of computing and technology, university of east London,Uk McKerrow, P., (2005) ââ¬ËTeaching content creation with programing, IEEE computer society 2005, university of Wollongong, Australia. Sherwood, C., and Rout, T., (1998) ââ¬Ëa structured methodology for multimedia product and systems development, School of Computing and Information Technology, Griffith University, Australia. Vogel, A. Kerherv, B., Bochmann, G. and Gecsei, J., (1994) ââ¬ËDistributed Multimedia Applications and Quality of Service, Universite de Montreal 1994, Canada.
Tuesday, November 12, 2019
Poliomyelitis Essay -- Communicable Diseases, Nursing
Brief summary of poliomyelitis The purpose of this paper is identifying poliomyelitis which is a fecal-oral group communicable disease worldwide and discussing health interventions to control and eliminate outbreaks and considering ethical dilemmas. The pathogen of poliomyelitis is poliovirus, an enterovirous that is transmitted by fecal-oral route through feces. Respiratory inhalation occurs and the virus initially replicates in the oro-pharynx and then invades the gastrointestinal tract. It can be transmitted via fecal-oral, airborne, water-borne processes, and asymptomatic carrier. (WHO, 2009) Clinical manifestations range from asymptomatic self-limited disease and mild symptoms of combined fever, malaise, fatigue, nausea, headache, flu-like symptoms, stiff neck and back, and pain to severe fetal paralytic disease which may cause death from respiratory failure. Children under five years of age are most at risk. (WHO, 2010) Paralytic poliomyelitis produces muscles pain and affects the lower part of body like the legs. Poliovirus incubates for five to thirty days and becomes communicable two days after disclosure and can remain communicable up to six weeks. Poliomyelitis can be diagnosis by clinical evaluation of viral cultures like spinal fluids, stool samples, throat swabs, and serum antibody levels. (Webber, R., 2010). Public health interventions In Unites States, poliomyelitis is not endemic therefore even one case can become an epidemic. Geographically more than 125 countries remained polio-endemic in 1988. Overall global incidents have decreased by 99% since 1988. Between 2009 and 2010 twenty three poliomyelitis free countries were re-infected due to imported virus. The countries of Afghanistan, India, Nigeria and Paki... ...rol: A global perspective (3rded) Cambridge, MA: CABI publishing World Health Organization - Case definition for the four diseases requiring notification in all circumstances under the International Health Regulation (2005). Retrieved from http://www.who.int/ihr/Case_Definitions.pdf POLIOMYELITIS Report Immediately Retrieved from health.utah.gov/epi/diseases/polio/plan/PolioPlan061510.pdf The Centers for Disease Control and Prevention (CDC) studied the illness and death rates before and after widespread implementation of national vaccine recommendations (in place before 2005) for 13 vaccine-preventable diseases; diphtheria, pertussis, tetanus, poliomyelitis, measles, mumps, rubella (including congenital rubella syndrome), invasive Haemophilus influenzae type b (Hib), acute hepatitis B, hepatitis A, varicella (chickenpox), Streptococcus pneumoniae and smallpox.
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